/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.configs.main.HousingConfig;
import com.aionengine.gameserver.controllers.HouseController;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.house.House;
import com.aionengine.gameserver.model.house.HouseStatus;
import com.aionengine.gameserver.model.templates.housing.HouseType;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.network.aion.serverpackets.SM_HOUSE_OWNER_INFO;
import com.aionengine.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionengine.gameserver.services.HousingBidService;
import com.aionengine.gameserver.utils.PacketSendUtility;

/**
 * @author Rolandas
 */
public class CM_REGISTER_HOUSE extends AionClientPacket {

    long bidKinah;
    long unk1;

    public CM_REGISTER_HOUSE(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        bidKinah = readQ();
        unk1 = readQ(); // 100000
    }

    @Override
    protected void runImpl() {
        if (!HousingConfig.ENABLE_HOUSE_AUCTIONS)
            return;

        Player player = getConnection().getActivePlayer();
        House house = player.getActiveHouse();
        if (house == null || house.getHouseType() == HouseType.STUDIO)
            return; // should not happen

        if (house.getStatus() == HouseStatus.SELL_WAIT) {
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_AUCTION_FAIL_ALREADY_REGISTED);
            return;
        }

        if (!HousingBidService.getInstance().isRegisteringAllowed()) {
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_CANT_AUCTION_TIMEOUT);
            return;
        }

        if (!house.isFeePaid() && HousingConfig.ENABLE_HOUSE_PAY) {
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_CANT_AUCTION_OVERDUE);
            return;
        }

        long fee = (long) (bidKinah * 0.3f);

        if (player.getInventory().getKinah() < fee) {
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_NOT_ENOUGH_MONEY);
            return;
        }
        player.getInventory().decreaseKinah(fee);
        HousingBidService.getInstance().addHouseToAuction(house, bidKinah);

        PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_AUCTION_MY_HOUSE(house.getAddress().getId()));
        ((HouseController) house.getController()).updateAppearance();

        PacketSendUtility.sendPacket(player, new SM_HOUSE_OWNER_INFO(player, house));
    }

}
